


this video presents some compelling arguments as to why the engine they used specifically gamebryo is not actually bad, (as its actually used in other games without issue) but its bethesdas modules that they have bolted on, and their inability to do so, which is the the cause of their problems. It allows us to create worlds really fast and the modders know it really well. He’s truly a scholar when it comes to Bethesda Game Studios history. And for Elder Scrolls 6, out there on the horizon even more. The game uses a new renderer, a new lighting system and a new system for the landscape generation. so why even release these games on console then if they are going to be affected by a outdated engine that only 1 specific (huge) part of players will 'benefit' from while the other half only. A lot of our engine contains a lot of middleware like Havoc. Some people talk about Gamebryo but we haven't used that in a decade. For example the renderer, the AI, the animations, the script language and so on. There's a lot of different pieces and for every game, parts of that change. They think the engine is this one thing, we view it as technology. What about Starfield and Elder Scrolls 6?Ī: I think a lot of people, who are not making games dont understand what the word "engine" stands for. Q: You've been using more or less the same engine for years. There is probably little point in complaining about this, as development on Bethesda’s new games are well underway using a further modified version of the long-running engine, but man, is it more noticeably rough than ever, and it’s actively discouraging me from playing Fallout 76 specifically. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.” It allows us to create worlds really fast and the modders know it really well. And for The Elder Scrolls 6, out there on the horizon even more. “The game uses a new renderer, a new lighting system and a new system for the landscape generation. “For Fallout 76 we have changed a lot,” Todd Howard told Gamestar this year. This isn’t really just a meme anymore, Bethesda’s engine is an active turn-off, and I am concerned that they seem to be determined to keep just upgrading and upgrading the engine for future games like Starfield and ES6, rather than wiping the slate clean.
